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Computer-based mathematics education

From Wikipedia, the free encyclopedia

Computer-based mathematics education (CBME) is an approach to teaching mathematics that emphasizes the use of computers and mathematical software.

Computers in math education

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Computers are used in education in a number of ways, such as interactive tutorials, hypermedia, simulations and educational games.[1] Tutorials are types of software that present information, check learning by question/answer method, judge responses, and provide feedback.[1] Educational games are more like simulations and are used from the elementary to college level.[1] E learning systems can deliver math lessons and exercises and manage homework assignments.

Computer-based mathematics

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See also

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3D sketch of powered carrel cubicles to get computers on the desk in the classroom for computer-based math, CAD, CAM, BIM, computer-aided engineering, computer programming, animation software, science software applications, and more.

References

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  1. ^ a b c Stephen M. Alessi, Stanley R. Trollip (2001), Multimedia for Learning, Allyn and Bacon, ISBN 978-0-205-27691-2