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Skywind

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Skywind
Developer(s)TES Renewal Project
SeriesThe Elder Scrolls
EngineCreation Engine
Platform(s)Windows
ReleaseTBA
Genre(s)Action role-playing
Mode(s)Single-player

Skywind is an upcoming non-commercial fan-made mod for The Elder Scrolls V: Skyrim (2011), which aims to recreate the world of The Elder Scrolls III: Morrowind (2002) in the Creation Engine. It features improved smithing, crafting, and combat system. In order to run Skywind, ownership of both Skyrim: Special Edition and Morrowind (likely the Game of the Year Edition) is required. As of 2025, the game was still in development.

Skywind began development in 2012 as part of The Elder Scrolls Renewal Project (also known as TES Renewal). Earlier, a mod was being developed as a porting of Morrowing into the Oblivion engine as part of the Morroblivion project, which inspired Skywind. While the characters of Morrowind shared only a few voice actors, Skywind will contain voice acting for the majority of in-game characters. Pre-release reception has been positive.

Background

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Skywind is part of a fan volunteer effort by TES Renewal Project to recreate and remaster through total conversion the video games in The Elder Scrolls series,[1] and is approved by the publisher Bethesda Softworks.[2] This began with Morroblivion, a Morrowind remaster on The Elder Scrolls IV: Oblivion (2006) engine, prior to Skyrim's release. The mod was publicly available on the team's website in 2008, and was coordinated through the Morroblivion website's forums.[3]

In 2012, after the release of Skyrim, forum members began work on Skywind, intending to begin the same result of Morroblivion but in the Skyrim engine.[4] That same year, Skywind inspired other modders within the Renewal Project to attempt porting Oblivion's assets into the Creation Engine, starting the development of what became Skyblivion.[5][6] Skywind is a recreation of Morrowind (2002) in the Skyrim – Special Edition (2016) game engine.[7][8][9] All original game assets, including textures, music, quests, and gameplay, were planned to be redesigned.[10]

Development

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The development of Skywind began in 2012, roughly one year after Skyrim and its various downloadable contents and add-ons (Dawnguard, Hearthfire, and Dragonborn) were released. Much like its predecessor Morroblivion, Skywind began life as a fan-made port of Morrowind, meant to be playable in Skyrim's engine with Skyrim's mechanics.[11][12] The project began with about eight modders, and the team expanded by January 2014 to 70 volunteers. Since then, the team came to involve over 70 volunteers in artist, composer, designer, developer, and voice acting roles who released several videos highlighting their development progress. On January 4, 2014, the team released on YouTube their first development video.[13]

In September 2012, the first videos and screenshots of an early version of a Skywind mod to port Morrowind into the Skyrim engine were released.[14] That same month, while the team was still struggling with buggy files, it was suggested that they take Skywind in a different direction. Rather than use Morrowind assets, as had been the case with Morroblivion, they should instead focus on remaking or replacing everything: new models, new textures, new voices, music, and landscaping. This was a mammoth undertaking compared to the creation of a simple port. As the scope of Skywind expanded, so did the need for talented individuals to turn the ambitious plans into a reality. The project attracted professionals, aspiring professionals, and amateurs alike, and standards continually rose until Skywind's quality could compete with other AAA productions.[15] The creators stated on July 6, 2014, that the alpha version (an unfinished test version) was "nearing its first public release".[16] That summer, an alpha version was released for download.[17] It was later taken down due to the large number of questions about unfinished content saturating the forums;[18] the game's first public alpha was soon withdrawn also due to its "very alpha state".[17]

In November 2014, the team reported to have finished half of the remaster's environment, over 10,000 new dialogue lines, and three hours of series-inspired soundtrack. Players were able to download and play an unfinished version of the release until late 2014, when the volunteer team chose to divert assets to development instead of user support. A March 2015 update showed updated levels. The developers wrote that they were not close to a release despite technical indications from their project's software versioning.[19] In September 2015, it was observed that the game had recruited more voice actors than Skyrim itself (over 100) to re-record the game's lines.[20] In March 2016, the project team released its fourth update, which was designed to solicit volunteers for the remaining work.[21] In October 2018, a further major trailer was released,[22] and another in July 2019 and January 2020.[23]

In 2021, the game marked the milestone of 100 completed dungeons.[24] In May 2023, the 21st anniversary of Morrowind's release, the Skywind team released a 21-minute video of gameplay footage. In the video, the narrator stated that the team was "finalizing major game elements".[25] By May 2024, after nearly thirteen years of development, level design was estimated to be 70 percent complete, while voice acting was 80 percent done, with nearly all the quests written. Additionally, in contrast to the base game of Skyrim and its about 1,100 non-playable characters voiced by 70 actors, Skywind has over 3,000 different characters voiced by around 300 performers, three times as many as Skyrim; the significant amount of work required to rebuilt Morrowind, itself a very large world despite its age, explains the long development.[26] As of January 2025, the mod is still in development.[27]

Reception

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Pre-release reception

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In 2014, Nathan Grayson of Rock Paper Shotgun praised the trailer of mod's first areas as "incredibly nostalgia-provoking", describing the visuals as "splendid" but saying that he was "impressed yet skeptical", citing the lack of gameplay shown; he added that he was "very, very hopeful for Skywind's continued progress".[28] Also in 2014, PC Games said the 0.9 version of Skywind looks "absolutely professional" and even in its unfinished form the playable elements leave "an excellent impression".[29] In 2023, Christopher Livingston of PC Gamer stated that Skywind's latest trailer, about the quest "Necromancer in Mawia", looked "fantastic", and described the world as "beautifully recreated", citing the mod's faithfulness to the original game.[30] In 2024, Rory Norris of PCGamesN described it as "the most ambitious mod on the way for Bethesda's nearly 14-year-old RPG" and said "it would be hard to argue against Skywind being one of the best Skyrim mods of all time".[31]

See also

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References

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  1. ^ "How Skywind is recreating a modern classic". PC Gamer. June 9, 2016. Retrieved May 4, 2025.
  2. ^ Nunneley-Jackson, Stephany (May 7, 2024). "Skyrim continues to deliver: TESRenewal offers fresh look at Skyblivion and Skywind total conversion mods". VG247. Retrieved May 4, 2025.
  3. ^ Schreiner, Jason (September 20, 2012). "Morrowind Modded Into Skyrim Is Something You Must See". Kotaku. Archived from the original on March 8, 2016. Retrieved March 8, 2016.
  4. ^ Corriea, Alexa Ray (September 20, 2012). "Skywind project mods 'Morrowind' into 'Skyrim'". Polygon. Archived from the original on August 25, 2017. Retrieved March 8, 2016.
  5. ^ Francis Docherty, Martin (August 21, 2021). "Tracing the Skyblivion Mod's Development Over the Years". Game Rant. Archived from the original on January 17, 2023. Retrieved January 17, 2023.
  6. ^ Troughton, James (May 20, 2022). "The History Of Skyblivion As Told By Its Developers". TheGamer. Archived from the original on January 17, 2023. Retrieved January 17, 2023.
  7. ^ Pearson, Craig (January 1, 2014). "Ten top fan-remade classics you can play for free right now". PC Gamer. Archived from the original on June 16, 2017. Retrieved June 8, 2017.
  8. ^ Bolding, Jonathan (January 11, 2020). "Skywind releases a big update on moving Morrowind to Skyrim". PC Gamer. Retrieved May 3, 2025.
  9. ^ Livingston, Christopher (June 24, 2021). "Skywind mod shows off a year of progress, but needs your help to finish". PC Gamer. Retrieved May 4, 2025.
  10. ^ Sigl, Rainer (February 1, 2015). "Lieblingsspiele 2.0: Die bewundernswerte Kunst der Fan-Remakes". Der Standard (in German). Archived from the original on November 24, 2016. Retrieved June 6, 2017.
  11. ^ Senior, Tom (September 20, 2012). "Skywind mod to port Morrowind into the Skyrim engine, first videos and screenshots released". PC Gamer. Retrieved May 2, 2025.
  12. ^ "Morrowind-in-Skyrim Video Shows Modders' Impressive Progress". Kotaku. January 5, 2014. Retrieved May 2, 2025.
  13. ^ Good, Owen S. (January 5, 2014). "Morrowind-in-Skyrim Video Shows Modders' Impressive Progress". Kotaku. Retrieved May 2, 2025.
  14. ^ Senior, Tom (September 20, 2012). "Skywind mod to port Morrowind into the Skyrim engine, first videos and screenshots released". PC Gamer. Retrieved May 2, 2025.
  15. ^ "A Brief History of Skywind". TES Renewal. May 21, 2015. Archived from the original on June 2, 2015. Retrieved May 3, 2025.
  16. ^ Good, Owen S. (July 6, 2014). "Skywind's first public alpha will launch 'soon,' say developers". Polygon. Retrieved October 2, 2014.
  17. ^ a b Good, Owen S. (January 10, 2015). "Fans remastering Morrowind give another glimpse of its landscape". Polygon. Archived from the original on November 23, 2021. Retrieved March 8, 2016.
  18. ^ "Skywind has been taken down from download". TES Renewal Project. December 27, 2014. Archived from the original on July 17, 2015. Retrieved April 28, 2025.
  19. ^ "Ambitious The Elder Scrolls V: Skyrim and Morrowind Crossover Mod Gets a New Trailer". GameSpot. Archived from the original on February 28, 2016. Retrieved March 8, 2016.
  20. ^ Erica Webber, Jordan (September 7, 2015). "Skywind has over 100 voice actors re-record Morrowind lines". PC Gamer. Retrieved April 28, 2025.
  21. ^ Good, Owen S. (March 5, 2016). "Fan-made Morrowind remaster gives another look at the progress they've made". Polygon. Archived from the original on March 8, 2016. Retrieved March 8, 2016.
  22. ^ "Skywind – The Fall of House Dagoth Story Teaser Trailer". IGN. October 3, 2018. Archived from the original on July 2, 2019. Retrieved July 2, 2019.
  23. ^ "New Skywind trailer introduces a haunting remix of the Morrowind theme". PCGamesN. July 2019. Archived from the original on July 2, 2019. Retrieved July 2, 2019.
  24. ^ Pearson, Craig (June 24, 2021). "Morrowind remake Skywind now has over 100 dungeons complete, but still has a long way to go". Rock Paper Shotgun. Retrieved April 28, 2025.
  25. ^ Smith, Graham (May 2, 2023). "Skywind releases long new trailer for Morrowind's 21st anniversary". Rock, Paper, Shotgun. Archived from the original on July 7, 2023. Retrieved July 11, 2023.
  26. ^ Livingston, Christopher (May 1, 2024). "Skywind, the ambitious mod remaking Morrowind in Skyrim, has over 3,000 characters—three times as many as the original Skyrim". PC Gamer. Retrieved May 2, 2025.
  27. ^ Koselke, Anna (January 16, 2025). "After 12 years, the modders merging Morrowind and Skyrim say their project would 'come out faster' if 'we were all working with Bethesda,' but it would be 'much worse'". GamesRadar+. Retrieved April 28, 2025.
  28. ^ Grayson, Nathan (March 6, 2014). "Nostalgiablivion: Morrowind's First Quests In Skywind". Rock Paper Shotgun. Retrieved April 28, 2025.
  29. ^ Bertits, Andreas (2014). "Die neusten Mods – The Elder Scrolls 5: Skyrim-Mods – Skywind". PC Games (in German). No. 258. Computec Media GmbH. p. 156.
  30. ^ Livingston, Christopher (May 1, 2023). "Skywind, the ambitious mod remaking Morrowind in Skyrim, has a new 20 minute gameplay video showing off an entire quest". PC Gamer. Retrieved April 28, 2025.
  31. ^ Norris, Rory (August 25, 2024). "Skyrim's ambitious Morrowind remake mod is looking better than ever in new developer showcase". PCGamesN. Retrieved May 4, 2025.
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