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Super Mario Flashback

From Wikipedia, the free encyclopedia
Super Mario Flashback
Developer(s)Mors
Flashback Team
EngineGameMaker: Studio
Platform(s)Microsoft Windows
Genre(s)Platformer
Adventure game

Super Mario Flashback is an upcoming Mario platformer fan game developed for Microsoft Windows. Led by Turkish developer Mors and the Flashback Team,[1] the game serves as a modern reimagining of classic Super Mario Bros. gameplay, blending mechanics from both 2D and 3D Mario titles, like the Ground Pound and Wall Jump from Super Mario 64.[2] It features completely overhauled pixel art, refined gameplay mechanics introducing new abilities, reworked level layouts based on levels from various official Mario games,[1][3] additional bonus stages, and a host of other new content.[3] As of 1 May 2025, the game is still in active development.

Gameplay

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Super Mario Flashback aims to combine the core mechanics of traditional 2D Mario games with elements introduced in the series' 3D entries, such as Mario's move-set and a health system similar to Super Mario 64 or Super Mario Galaxy.[4][5] The game features highly detailed, fluid pixel art animations for characters and enemies, distinguishing its visual style from official Nintendo titles.[4][5]

The game works like Super Mario Bros. and (somewhat) like Super Mario 3D World, where the player must traverse through the level, and collect a Green Star.

Levels are designed to be reinterpretations or remixes of stages from various official Mario games, including the original Super Mario Bros., Super Mario 64, and New Super Mario Bros.,[3][1] often featuring more complex layouts and multiple paths compared to the original 8-bit game. Mario utilizes classic power-ups like the Super Mushroom and Fire Flower, alongside others seen in demo versions. Controls are designed to be precise, with additions like an upward angled fireball shot and a slide move noted in demos. Demos offered graphical options, including frame rate settings for 30 or 60 frames per second.[citation needed]

Development

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Development of Super Mario Flashback began in the summer of 2014, led by Mors, a Turkish student developer who began making fan games around age nine.[1] It was initially conceived as a side project potentially similar to Sonic Generations, reinterpreting levels from different eras of Mario.[1]

Mors initially used publicly available assets but later recruited collaborators to form the Flashback Team, including pixel artists (Neweegee, Cruise Elroy), musicians (Can of Nothing), and level designers (Darkonius), to create original assets.[1] Due to increasing code complexity and a desire for a more polished, consistent art style, Mors decided to restart development sometime before late 2017, scrapping previous work except for the core concepts and building the game in a new engine with a new art direction.[1] The game is developed using GameMaker: Studio.

References

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  1. ^ a b c d e f g Summers, Nick (2018-10-31). "'Super Mario Flashback' is a stunning pixel art fan game". Engadget. Retrieved 2025-05-01.
  2. ^ "Super Mario Flashback". Kotaku. Archived from the original on 2025-05-01. Retrieved 2025-05-01.
  3. ^ a b c Keyes, Rob (2018-11-01). "Super Mario Flashback Pixel Art Game Reimagines The Nintendo Classic". Screen Rant. Archived from the original on 2025-05-01. Retrieved 2025-05-01.
  4. ^ a b Linneman, John (2018-09-29). "Sonic X-Treme and Sonic Chaos remakes are the highlights of SAGE 2018". Eurogamer.net. Digital Foundry. Archived from the original on 2023-01-31. Retrieved 2025-05-01.
  5. ^ a b Baird, Scott (2020-09-14). "15 Super Mario Fan Games Every Nintendo Fan Should Know About". TheGamer. Retrieved 2025-05-01.